![]() At the end of the week, the branch will deliver the donations to their chosen food bank. Media, using the hashtags: #LSLFOODBANKWEEK #LETSEATTOGETHERĤ. Remember to share your food bank donation stories with a picture on social We’ve included below a list of suggested items to donate.ģ. Drop off your donations in your local estate agency branch. Find your local Intercounty estate agency branchĢ. Working with colleagues across the LSL Group, the forum has arranged for collection points to be placed in LSL’s head office and estate agency branches across the country, where colleagues from all divisions, central teams, franchisees and customers are invited to bring in donations for local food banks selected by branch colleagues.ġ. We are collecting non-perishable food and toiletries for our local community. We are pleased to launch Let’s Eat Together, the first LSL Food Bank Week initiative.įood Bank Week 26th September - 2nd October 2022 It is very efficient.The LSL Communities Forum works to support colleagues with charitable, community and other voluntary initiatives in local communities across the nationwide LSL Group. Touch Texture Switch.lsl - When touched, it will switch the texture between 2 textures.Remote Texture Loader- A set of script for remotely loading textures within a sim.Texture Changer (list)(more than one side)(params).lsl.Texture Changer (inventory)(more than one side)(params).lsl.For these it doesn't matter.so I didn't include. Texture Changer (list)(multiple prims & sides)(params).lsl.Texture Changer (inventory)(multiple prims & sides)(params).lsl.Texture Changer (input list)(certain prims & all sides)(params).lsl.Texture Changer (inventory)(certain prims & all sides)(params).lsl.Texture Changer (list)(all prims & all sides)(params).lsl.Texture Changer (inventory)(all prims & all sides)(params).lsl.This method is faster and more efficient than using llSetTexture or llSetLinkTexture Using llSetPrimitiveParams & llSetLinkPrimitiveParams ![]() Simple Texture Changer (input list)(more than one side).lsl.Simple Texture Changer (for inventory)(more than one side).lsl.These scripts will display the given textures on more than one side of a given prim. Simple Texture Changer (input list)(for one side or all sides).lsl.Simple Texture Changer (for inventory)(for one side or all sides).lsl.These scripts will display the given textures on a single side or all sides of a given prim. Simple Texture Changer (input list)(multiple prims & multiple sides).lsl.Simple Texture Changer (for inventory)(multiple prims & multiple sides).lsl.These scripts will display the givn texture on certain sides of certain prims in a linked set. Simple Texture Changer (input list)(certain prims & all sides).lsl.Simple Texture Changer (for inventory)(certain prims & all sides).lsl.These scripts will display the given textures on all the sides of certain prims in a linked set. Simple Texture Changer (input list)(all prims & all sides).lsl.Simple Texture Changer (for inventory)(all prims & all sides).lsl.These scripts display the given textures on all the prims and all the sides within a linked set. This method is slower, and less efficient than llSetPrimitiveParams and llSetLinkPrimitiveParams (By using texture names however, you could use the input list scripts as loading from inventory.)Ĭompilation of Texture Changing Scripts Using llSetTexture There are two version of the scripts, one which will require the textures to be in inventory, and another which works off of an input list of texture UUIDS. These programs are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. They are hereby released into public domain. If you modify/improve upon the script, please add your name here. Please Note: While they are slightly optimized, it is possible to make them slightly faster/smaller using different functions/hacks. These were written by Bobbyb30 Swashbuckler in LSLEditor. The following is a compilation of several versions of scripts that will change the texture on an object or linked set in various ways. 6.1.2 Using llSetPrimitiveParams & llSetLinkPrimitiveParams. ![]() ![]()
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